Things NOT to do while developing Flash Lite mobile games
I recently came across this article which bullets down 50 DONT'S in a game. Although this is more from a web gaming perspective, I'd thought I'd narrow it down to a mobile game experience with a few points of my own.40 Ways to Make Us HATE Your Flash Lite Game
- Add loud and annoying sound effects to your game
- Don’t add sound control options so we have to listen to your loud and annoying sound effects
- Make your game ridiculously hard
- Have a confusing menu system
- Forget to embed all of your dynamic textfields
- Don’t optimize your code
- Add a bunch of cool effects that require lots of processing power and slow down the gaming experience
- Don’t fix the bugs
- Have long animations that we can’t skip
- Don’t give us a clear goal to beat the game
- Add glow effects to everything
- Make confusing controls
- Make the instructions all text with no explanatory pictures/diagrams
- Make a storyline without graphics to explain it
- Make it easy for us to cheat
- Create an ugly color scheme
- Make the text unreadable
- Don’t let the buttons look like buttons, we’ll obviously find them very easily
- Don’t fix the typos
- Very repetitive game-play
- Don’t let us pause the game
- Add pointless features that add a lot of file size
- Make a really long menu system
- Make us have to navigate through the entire menu system after we lose the game
- Camouflage the enemies so we can’t see them until we randomly begin losing health or lose the game
- Don’t put rollOver functions onto your buttons
- Make game-play really slow
- Make loss inevitable
- Don’t put in a scoring system. We don’t want to know how well we did
- Make stupid computer AI
- Make the description of the game really short or really obscure
- Design a game-play that has been exploited by multiple game designers before
- Design graphics that have an uneven quality when seen on a mobile screen
- When run on multiple devices, game scales non uniformly showing objects off screen
- Don't worry about rectifying text that looks blurred
- Advanced levels with really short and easy game-play
- Don't let us change game options like sound control and quality during a game-play
- A bad copy of a popular game
- A cluttered HUD (Heads-Up Display)
- Game which are not self explanatory, makes me want to refer to help even after starting playing the game
I would not say that this list is the best checklist while developing games. What a gamer might like or not like in a game is a very subjective choice, but considering the practices adapted by mobile game developers over the years, avoiding the above points seem to get the closest to a great mobile gaming experience.
Mariam
Labels: Flash Lite, Games, mobile
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home